Organizations for Financial, Social Services, Elder Care, Veterans Benefits, Mental Welfare, and More. As your Costume Designers Guild Local 892 representatives, we want to remind you that there are organizations that are here to help in times of need. Whether social, financial, elder care, or even veterans care, there is a fund for the Entertainment […]
In a 1995 interview with Wired magazine, Steve Jobs likened creativity to a game of connect-the-dots, with truly innovative design happening when the dots are culled from the far, the wide, and the unexpected.
Since it was published in 1965, Frank Herbert’s Dune has been described as an epic, an instant science fiction classic, and alarmingly, “unfilmable.” Herbert created a complex, galaxy-spanning socio-political system with an elaborate theological life, thousands of years of history, and entire worlds of cultural development which frame an adventure story populated with fully realized, deep characters.
The notoriously challenging project has been attempted several times, but it has remained the “third rail” of science fiction adaptations. The story drops us into a formed historical period already in progress. Dune is a project in which the costumes transcend character and become part of the world-building. It is both intricate and overt. We spoke with costume designers Jacqueline West and Robert Morgan about their work to bring one of science fiction’s greatest stories to life.